Town: Smöl Ktǟ Kez

Smöl Ktǟ Kez

Smöl Ktǟ Kez
Example Wood Elven architecture.
StateFederation of Alveria
ProvenceQěvrìlæh District
Sub ProvenceGliqtkokhu Parish
RegionKivûri Bâbâ Woods
Founded1147
Community LeaderAdministrator Ember Phroniavno
Area5 km2 (2 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation2884 m (9461 ft)
Average Yearly Precipitation310 cm/y (122 in/y)
Population1375
Population Density275 people per km2 (687 people per mi2)
Town AuraElven High Magic
Naming
Native nameSmöl Ktǟ Kez
Pronunciation/smo˞l/ /ktaː/
Direct Translation[noble; elite] [heart]
Translation[Not Yet Translated]

Smöl Ktǟ Kez (/smo˞l/ /ktaː/ [noble; elite] [heart]) is a subtropical Town located in Gliqtkokhu Parish, Qěvrìlæh District, within the Federation of Alveria.

The name Smöl Ktǟ Kez is derived from the Wood Elvish language, as Smöl Ktǟ Kez was founded by Glëg̈mth Phomageet, who was culturaly Wood Elven.

Climate

Smöl Ktǟ Kez has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 12°C (53°F). Smöl Ktǟ Kez receives an average of 310 cm/y (122 in/y) of precipitation, most of which comes in the form of rain during the summer. Smöl Ktǟ Kez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2884 m (9461 ft) above sea level.

Overview

Smöl Ktǟ Kez was founded durring the early 12th century in winter of the year 1147, by Glëg̈mth Phomageet. The establishment of Smöl Ktǟ Kez was somewhat plagued by a lack of willing colonists, leading to Glëg̈mth Phomageet electing to pay people to resettle in Smöl Ktǟ Kez.

Smöl Ktǟ Kez was built using the conventions of Wood Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Smöl Ktǟ Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Smöl Ktǟ Kez is buildings have been located at convienant points along the rivers Smöl Ktǟ Kez was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The cost-cutting-focused defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Smöl Ktǟ Kez gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Smöl Ktǟ Kez brings to mind.

Civic Infrastructure

Smöl Ktǟ Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Smöl Ktǟ Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Smöl Ktǟ Kez's parks.

Smöl Ktǟ Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Smöl Ktǟ Kez.

Smöl Ktǟ Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Smöl Ktǟ Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Smöl Ktǟ Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Smöl Ktǟ Kez's public wards, blessings, and other arcane systems.

Smöl Ktǟ Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Smöl Ktǟ Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Smöl Ktǟ Kez's natural decorations nor waterways.

Smöl Ktǟ Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Smöl Ktǟ Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Smöl Ktǟ Kez's town hall was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, winter is skipped in Smöl Ktǟ Kez.

The Witherstench near Smöl Ktǟ Kez are known to be more aggressive than normal.

Smöl Ktǟ Kez's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Transmutation energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5527 m2
    • Cattle and Similar Creatures: 343
    • Poultry: 4125
    • Swine: 275
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 137

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

427 of Smöl Ktǟ Kez's population work within a Foundational Occupation.

907 of Smöl Ktǟ Kez's population do not work in a formal occupation, but do contribute to the local economy. 41 (3%) are noncontributers.

Points of Interest

Smöl Ktǟ Kez is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

Smöl Ktǟ Kez is accessed from a nearby river via an intricate series of locks.

POI

History

The the a bracelet of Wild Magic, an a bracelet imbued with great amounts of Wild Magic energies was created in Smōd Ktë Ner by in time immemorial, reportedly some time during the early 2nd century.

History